![]() ![]() "Do not use compression" is reserved for very rare instances where details are so fine that compressing the texture will degrade the final results.Ĭopyrights © 2004-2007, Sean Lim. Reserve this compression type for distant scenery objects, trees and vegetation where sharpness of imagery is not a big consideration. Always compress your ACE-files.ĭXT compression adversely affects the finish quality of textures in MSTS, but is very efficient and files sizes are minimal. Zlib compression should be your default setting. So never let TSM convert texture files for you. This is the default compression used by TSM. ![]() The chart assumes that you are using MakeAceWin. ![]() When converting from TGAs or BMPs to ACE format, refer to the following chart for guidelines. They must be converted back to their source format, either a BMP or a TGA. Ace-files are unique to MSTS and are used for all the graphics associated with the simulator. ![]()
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